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AI Insights · Timothy · July 2021

Top 5 Ultracasual Games on Android in Middle East Q2 2021

Discover the performance of the top ultracasual games on the Android platform in the Middle East during Q2 2021, with insights on downloads, revenue, and active users.

Top 5 Ultracasual Games on Android in Middle East Q2 2021

During the second quarter of 2021, the ultracasual games category on the Android platform in the Middle East saw notable performances from several top games. Here's a detailed look at the weekly trends in downloads, revenue, and active users for the top five ultracasual games, based on data from Sensor Tower.

Slime it: Slime Game Simulator from Hapy Games experienced a significant increase in weekly revenue, starting from $10 in early May and peaking at around $1.2K by the end of June. Weekly downloads showed a similar upward trend, with an impressive rise from 108 downloads in mid-April to over 7K by late June. The app also saw a substantial increase in weekly active users, reaching a peak of approximately 6K in mid-June before slightly declining to 4.4K by the end of the quarter.

Kiki Fun Games's Fancy Slime showed consistent weekly active users, maintaining around 80K to 100K throughout the quarter. Weekly revenue peaked at $1.8K at the start of the quarter and then saw a decline to $459 in early April. The app's weekly downloads also showed a significant drop from 3.3K at the end of March to 467 in early April.

Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES had a steady weekly revenue, fluctuating between $65 and $156. The app's weekly downloads saw a downward trend, decreasing from approximately 138K at the end of March to around 28K by the end of June. Weekly active users also saw a decline from 255K in late March to about 76K by the end of the quarter.

Goo: ASMR Slime Simulator from EXOMIND maintained a relatively stable weekly revenue, ranging from $54 to $97. Weekly downloads initially decreased from 12K in late March to a low of 889 in early May but then recovered to 4.3K by the end of June. The app's weekly active users showed minor fluctuations, ending the quarter at approximately 50K.

Diamond Painting ASMR Coloring by CrazyLabs LTD saw a gradual increase in weekly revenue, starting from $1 in late April and reaching $39 by the end of June. Weekly downloads peaked at around 29.5K in early May and then fluctuated, ending the quarter at approximately 12.8K. The app's weekly active users saw a significant increase from 22K in mid-April to 42.7K by the end of June.

For more detailed insights and data on the performance of these top ultracasual games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021